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Martin Wright's GFX Tools made portable & UPX Compressed

Link:
http://www.mediafire.com/file/iq58ggggg6jaxob/MartianWright_Gfx_Tools_3tools_all_dlls.7z/file

In short,

Convimx & iBrowse cover all features my users (& I myself) typically need:
https://www.mwgfx.co.uk/beta.htm

Once upx packaged these 2 tools with the dll's present, all in same folder/directory, its 1.16mb

All function 100%, up to 8192x8192 pixel images to other formats, namely DXT dds up to bc5

alpha/normal maps/mipmaps supported, including Kiaser and NoHalo Filters

DXTBmp will load a 16k image, but resamples to 4k AUTOMATICALLY (useful to resize a 16k image mind you)

with DXTBmp included (all upx packaged > LZMA) the TOTAL size, 3 app's/tools and all dll's, is 1.36mb

1.36mb fits on a floppy and can do MOST GFX "stuff" for game image file modding.

I am super impressed with Martin Wright's Freeware GFX Tools

Link:
http://www.mediafire.com/file/iq58ggggg6jaxob/MartianWright_Gfx_Tools_3tools_all_dlls.7z/file

Re: Martin Wright's GFX Tools made portable & UPX Compressed

A pure 11/10 rating.

I declare these to be the MOST POWERFUL GFX Tools (paid or free) to have ever EXISTED, up to this date, on a byte4byte level.

Full size of tools mentioned: UPX Compressed/packed, via LZMA method

Tools:
*Can be stand-alone with the dll's in same folder, work on Windows 98 or newer

- Convimx: 132kb

- DXTbmp: 182kb

- iBrowse: 162kb (not really "needed", but a nice to have, image dir info with single file view at a time)

- Show: 165kb (not really "needed", but a nice to have, best functions/options as a viewer, ie per channel etc)

- TView: 181kb (not really "needed", but a nice to have, all images in a dir viewer as thumbs, low on info)

Dll's needed by each:
*Can be savred if all are present in same folder)

- All DLL's & mwgfxcopy.exe: 905kb

Total: 1727kb

- The smallest (and best) convimx is, alone with all dll's, 1038kb (or 1.013672mb)
* Remove ace file support (remove mwace.dll & mwacevb.dll) and thats 957kb

... 957kb for a 8k image to an 8k DXT dds file BC1/BC1a to BC5, with mipmap generation via a Kiaser filter, and a NoHalo filter too boot!



...................

Small ps note:

In testing:

- up to 8k image support
* DXTBmp will load a 16k image, but auto-resize "working copy" to 4k automaticlly

- view of "component of image" dir thumbs/dir list with details (1 image viewed at a time) or "per image" with advanced tools

-convert (batch too)

- For dds: importantly BC1 (dxt1/dxt1a), bc3/bc5 = up to 8k.

- Full < yes full, alpha/normal map support (DXTBmp & Show)

They "share" the dll's in the dll pack

A pure 11/10 rating.

I declare these to be the MOST POWERFUL GFX Tools (paid or free) to have ever EXISTED, up to this date, on a byte4byte level.