Hi Martin - first post so must say Thank You for DxtBmp which I've been using for a long time - brilliant, mate - what would we do without you, eh?!?
O.K. - I've got a nice set of building models, made by a forum pal, but none have Night textures - i.e. xxx_LM.dds textures. So, after a search, I found your MdlMatXX - installed but can't locate the materials that relate to the textures. I've read up the SDK, so I think (ha!) I know what I'm looking for, but I thought I'd better ask you whether what I'm attempting to do is possible - will MdlMatXX let me create a 'path' or link to an apropriate Night texture (which I'll make using DxtBmp etc)?
Most grateful for any pointers - and thanks again!
Cheers - Dai Williams.
As you have probably guessed MDLMat will only let you edit the materials that are already in a model. It won`t let you create new ones.
A new material needs a whole new material section added to define the material details and a new texture entry in the texture section if it isn`t using one of the existing ones. Then every part that uses the new material needs to be altered so it will use the new material instead of the standard one after dark
This is easy if you are the developer working with the source but difficult or impossible if you are trying to hack the finished model.
Sorry but if it hasn`t got night textures already built in there is not much you can do
Thanks for that, Martin - that's much as I expected. I'll contact my forum mate, who made the models, and see if I can progress from there.
And thanks for replying so quickly - do you ever go to bed? Don't answer that!
Cheers - Dai.