Re: DDS DXT3 texture saved by DXTbmp looks blurry in CFS3
Yes, I noticed there was a terrain flag, but I didn’t use it in my tests.
It was also a surprise to me that it was only the CFS3 ImageTool that gave a sharp terrain look in CFS3. DDS tiles converted by later ImageTool versions looked similar to those converted by the Nvidia plug-in, when I tested in CFS3.
If I open the converted dds files and compare the mipmaps created by different programs/settings they all look the same.
So I guess you are right about there’s some special optimizing in ImageTool for the Microsoft CFS/SF titles.