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Problems editing *.dds files using DXTBmp.

Hello everyone,

I would like to edit some textures in one game and make them transparent (practically invisible ), but i was unable to do this...

I would like to make a flagpole ( a part of flag model ) transparent using Alpha Channel. This file is in *.dds format DDS DXT1 to be precise.

This texture seems to be 3D not 2D as others that i made transparent. Maybe this editor couldn't be used to edit 3D objects?

Or first i need to make this object 2D?

It is strange since in others *.dds files i set Alpha Channel Black and those .dds became transparent.


If anyone knows how to make this flagpole transparent, please tell me. Thanks in advance!!

Re: Problems editing *.dds files using DXTBmp.

DXTBmp only handles 2D textures I`m afraid
3D textures are different internally and if you edit with DXTBmp I suspect the output will be a 2D texture that won`t work the way expected.

I assume that by 3D you mean "cube map" as this is a DDS option that is available... just not in DXTBmp. I haven`t yet had the need to look into how cube maps work.

Re: Problems editing *.dds files using DXTBmp.

Thanks for answer!

No problem, for me this editor is good enough to use it.

I noticed that some textures that i wanted to edit are linked with 3D objects. I could make 2D texture transparent (using Alpha Channel ), but 3D not.

Unfortunately, the only 3D editor that opens this particular type of model ( Ulitmate Unwrap 3D ) costs 59$ for full version with save changes possibility. I had a demo of this editor and i must say that it is awesome.

I' m a student from Poland by the way.
I 'm not skilled in 2D editing ,but your editor is easy to handle.


Best wishes

Jakub Przywara