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Re: Re: Re: cfs2 flickering ground textures

Sounds loike a zbuffer problem. When at exactly the same elevation it doresn`t know which needs to be on top

You could try adding zbias( 1 ) to the beginning of the drawing code and zbias( 0 ) after it.

It is a while since I have done any code for CFS2 but I have a feeling I had to do this in the past

Re: Re: Re: Re: cfs2 flickering ground textures

Great suggestion Martin,
effectively there was a problem concerning the drawing priority.