Hi Martin,
the question is: when i'm using some textures originally made for cfs1 (par_10_2, par_10_3 and also the cfs1 grass runway), they appears flickering. i've also tried to use the champs elysees api in Fssc, but the result is the same. my actual graphic card is a Manli GeForce fx5500, but also with my previous graphic card i've encountered the same problem.
Thanks and regards
Giuseppe
These are flat planar models that need a flat area to lie on. This wasn`t a problem in CFS1 as the terrain was a much simpler one made of 1km tiles but cfs2 has a proper mesh system (the original for the FS2002 system). This means that textures laid down as a flat tile like these will be at some points lower than the ground and at other points higher. Hence the flickering as the display engine tries to decide which to draw on top
What you really need to do is flatten the terrain at the point where you want to put the object. I think in CFS2 this can only be done by using flatten switches in the scenery.cfg. I think FSSC has options to create these for you
Alternatively if the objects are only going to be seen from the air you could place it above the ground by a metre or so.
Martin,
i've tried to put a flat area with Fssc, but the textures remain flickering. Then i've also tried to make a simple Scasm api (a simple red square) and also this object appear flickering. I've fixed this only putting the square at an altitude of 0.1 m.