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Re: Re: Re: Light Pylon

The FS landing lights are done by effects (fx) files triggered at appropriate places on aircraft defined in the aircraft.cfg.
The only way I think you can place effects in scenery is by fixed bgl.
Using the SDK effects placing tool you can place an effect anywhere you want. However this means that each ramp would have to be designed seperately OR the ramp could be a macro and the lights would have to be manually placed into the same locations.
The effectsplacer lets you define the times an effect is active so you could set them only to come on at night.

Fiddly and longwinded but thats the only way I can think of

Re: Re: Re: Re: Light Pylon

Thanks a lot Martin , I didn`t know about the triggers effects and landing lights
however
my intention is to design a light Pylon like this
one , and I don`t know how,
it`s being made with Gmax I guess , my biggest question is
how do they put those lights in there
thanks


http://www.simviation.com/cgi-bin/syb.cgi?section=misc&file=ramplit3.zip