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Blurred DXT3 textures on two computers

Hi there!

Martin, I have a problem with DXTBMP that has partly been discussed here already. Whenever I save as DXT3, the textures get very blurred.
This problem is both on a computer with Radeon 9600 (drivers from 2005 and 2004 "from the box") AND another one with nVidea GeForce FX Go (laptop; nVidea drivers from 2004). Changing my drivers didn't help.

Imagetool formats these textures without problems, but I cannot use it bc I need to include an alpha channel. :(

Thanks a bunch for your help!!

Re: Blurred DXT3 textures on two computers

Slight blurring is a byproduct of the compression.
Imagetool uses a different algorithm from the nVidia code that I use. With some images it gives better results and with others worse.

If you really have to have DXT3 rather than uncompressed alternatives like 32 bit then you can still use imagetool for the final conversion. Do your designing using DXTBmp and then save out as Targa. Imagetool can load a targa (with its alpha channel) and you can then save in DXT3.

DXT formats are different from normal formats because all modern graphics cards have hardware support for decompressing them on the fly. The final display of the texture is controlled by the card and driver. Different cards and drivers may give slightly different visual results with DXT

Re: Re: Blurred DXT3 textures on two computers

Thanks a lot for your help, will try the targa approach!